All its limbs are the same color, with its feet bearing red metal rings around the ankles, and the arms linking directly into its plasma launchers. These cannons are fed by red tubes linking to its main body and head, which is a sinister dark grey color with ominous red lines on its torso. The Anti-Bloon is an entirely robotic monkey bearing massive gold-muzzled, light grey plasma cannons on each arm, with red fins on the muzzle and a red grill on each cannon. The Anti-Bloon's improved annihilation ability wiping out Fortified DDTs The Anti-Bloon shooting red plasma balls at tightly packed ZOMGs And lastly, critical hits are improved: the main attack's crits now occur every 13-17 shots instead of every 15-20 shots, and crits deal 50 damage instead of 10, making the damage per shot for a single target range between ~7.647 and ~8.461, with 8 being the average and the critical 3rd ability usage equates to 15,600 damage. With its ability or the Ultravision crosspath, The Anti-Bloon can pop Camo Bloons too. The main attacks also gains +4 damage, has +5 pierce, +10 range, for a total of 5 damage, 14 pierce and 82 range, additionally having the normal damage type. The Annihilation ability now does 10,400 damage across a 120 range radius onto up to 2000 Bloons, and its ability cooldown decreases from 45s to 30s. The Anti-Bloon heavily buffs the Tech Terror's activated ability and increases its base power considerably. The Anti-Bloon (sometimes referred to as just Anti-Bloon) is the 5th upgrade of Path 2 for the Super Monkey in Bloons TD 6.
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